VR isolates students instead of making them collaborate?
Should school be a sanctuary away from technologies?
Is there a risk that games will replace teachers?
Developing the young's taste for science
VR chemistry lessons
Published on July 4, 2021
The virtual reality chemistry learning tool Futuclass was born out of a frustration. Namely the frustration that Kristen Tamm, its creator, encountered during his experience of the traditional method of learning of chemistry. Thanks to his tool, pupils are regaining a taste for a subject that is sometimes perceived as off-putting.
When I started working on this project, it reminded me that for some fields in chemistry or physics, but especially in chemistry, I could look at my book for 3 hours without understanding what was written or what I was supposed to do. And I’m all the more motivated to create VR programs because it’s something I really missed back then. Today we have great tools to do that.
Kristen Tamm - Futuclass
A Stanford University study from 2015 concluded that video games provide a serious boost to numeracy. Third graders assigned 10 minutes of guided video game playing per day showed “dramatic improvement” in their mathematical ability.
With the right games, it’s certainly believable – but how?Technology makes it possible to assimilate concepts that are difficult to grasp.
Kristen Tamm is a young computer scientist. He invented a virtual reality game on a complex subject : how to balance chemical equations? Moving individual atoms or molecules is an impossible operation in the real world. The beauty of virtual reality is that an imaginary laboratory opens up where particles can be seen and manipulated by the learners, inside an app that costs next to nothing. And all of this without any danger.